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====static====
 
====static====
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If static is chosen, there are no needed attributes. Static resources aren't actually consumed, and if a unit requiring them dies, they can be reused. In MegaGlest and GAE, there is an optional recoup-cost tag which controls whether or not you get the resource back when the unit that used it dies. Defaulting to true, you'd get the static resources back after the death of a unit using said resource, but if false, you will not (it will be lost in the same way as a tech or tileset resource).
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If static is chosen, there are no needed attributes. Static resources aren't actually consumed, and if a unit requiring them dies, they can be reused. In MG and GAE, there is an optional recoup-cost tag which controls whether or not you get the resource back when the unit that used it dies. Defaulting to true, you'd get the static resources back after the death of a unit using said resource, but if false, you will not (it will be lost in the same way as a tech or tileset resource).
   
 
====consumable====
 
====consumable====
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