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*5. press here to continue
 
*5. press here to continue
   
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[[File:Texture1.png|thumb|left|398px|Click to enlarge.]]
[[Image:texture1.png]]
 
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'''IMAGE2:'''
 
'''IMAGE2:'''
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*2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )
 
*2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )
   
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[[File:Texture2.png|thumb|left|400px|Click to enlarge.]]
[[Image:texture2.png]]
 
 
[[Category:Blender]]
 
[[Category:Blender]]
 
[[Category:Modelling]]
 
[[Category:Modelling]]

Revision as of 11:09, 31 March 2011

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To use textures in glest you must add a material to your object. Select an object and do the following. After this your texturemapping will be exported to the xml-File.


IMAGE1:

  • 1. here is the name of the material added to your object
  • 2. here is a list of available textures
  • 3. press TextFace button
  • 4. press here and select UV instead of ORCO
  • 5. press here to continue
File:Texture1.png

Click to enlarge.










IMAGE2:

  • 1. select "Image" here
  • 2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )
File:Texture2.png

Click to enlarge.