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*5. press here to continue |
*5. press here to continue |
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+ | [[File:Texture1.png|thumb|left|398px|Click to enlarge.]] |
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'''IMAGE2:''' |
'''IMAGE2:''' |
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*2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded ) |
*2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded ) |
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+ | [[File:Texture2.png|thumb|left|400px|Click to enlarge.]] |
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[[Category:Blender]] |
[[Category:Blender]] |
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[[Category:Modelling]] |
[[Category:Modelling]] |
Revision as of 11:09, 31 March 2011
This article or section requires a cleanup in order to meet the Glest Wiki's quality standards.
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To use textures in glest you must add a material to your object. Select an object and do the following. After this your texturemapping will be exported to the xml-File.
IMAGE1:
- 1. here is the name of the material added to your object
- 2. here is a list of available textures
- 3. press TextFace button
- 4. press here and select UV instead of ORCO
- 5. press here to continue
IMAGE2:
- 1. select "Image" here
- 2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )