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==Linking the texture==
 
==Linking the texture==
#In the Properties window, open the Textures tab.
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#Go to the shading screen of the buttons window.
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#Head to the material buttons subscreen.
#Click new, and from the type dropdown box, choose Image or Movie.
 
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#Add a new link to the object.
#Under the Image heading, click open and choose your texture.
 
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#Head to the texture buttons subscreen.
#You should now see something similar to this.
 
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#Add a new texture
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#Set the type to image.
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#Load the image.
 
[[File:Attaching_a_texture.png]]
 
[[File:Attaching_a_texture.png]]
   
 
==Proper previewing in blender==
 
==Proper previewing in blender==
 
To view the texture in Blender, you must use a different method that does '''not''' allow exporting with the texture linked, so both must be done if you wish to be able to see the texture in Blender and when exporting.
 
To view the texture in Blender, you must use a different method that does '''not''' allow exporting with the texture linked, so both must be done if you wish to be able to see the texture in Blender and when exporting.
#Open a UV/Image Editor window, ensure your model is selected in edit mode first.
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#Open an UV/image editor window.
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#Select the model.
#From the menu, choose Image > Open Image and select your image file.
 
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#Choose Image > Open in the UV/image editor window and load your image.
#You should now see something similar to this.
 
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#Go to the Buttons window > Shading > Material buttons
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#Open the Map Input tab and set the input to UV.
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#You can now see the texture on the model real time in the 3D view window when the draw type is set to textured.
 
[[File:Previewing_textures_in_Blender.png]]
 
[[File:Previewing_textures_in_Blender.png]]
   

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