An example of a burning building with flames and smoke (two separate particle effects).
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<?xml version="1.0" standalone="yes"?> <unit-particle-system> <texture value="true" path="images/particle.bmp" luminance="false" /> <primitive value="quad" /> <offset x="0" y="-1.1" z="0.0" /> <direction x="0" y="1" z="0" /> <color red="0.9" green="0.3" blue="0.0" alpha="0.3" /> <color-no-energy red="0.8" green="0.0" blue="0.0" alpha="0.1" /> <radius value="1.0" /> <size value="1.0" /> <size-no-energy value="0.7" /> <speed value="0.5" /> <gravity value="0.0" /> <emission-rate value="1" /> <energy-max value="90" /> <energy-var value="0" /> <relative value="true" /> <fixed value="false" /> <teamcolorNoEnergy value="false" /> <teamcolorEnergy value="false" /> </unit-particle-system>
<?xml version="1.0" standalone="yes"?> <unit-particle-system> <texture value="true" path="images/particle.bmp" luminance="true" /> <mode value="black" /> <primitive value="quad" /> <offset x="0" y="-1.2" z="0" /> <direction x="0.3" y="1" z="0" /> <color red="0.1" green="0.1" blue="0.1" alpha="0.33" /> <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.0" /> <radius value="0.9" /> <size value="1" /> <size-no-energy value="0.7" /> <speed value="2.0" /> <gravity value="0.001" /> <emission-rate value="3" /> <energy-max value="200" /> <energy-var value="0" /> <relative value="true" /> <relativeDirection value="false" /> <fixed value="false" /> <teamcolorNoEnergy value="false" /> <teamcolorEnergy value="false" /> </unit-particle-system>