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PG - 3

Screenshot

An example of a burning building with flames and smoke (two separate particle effects).

Dependencies[]

Particle-pg3

XML[]

<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
  <texture value="true" path="images/particle.bmp" luminance="false" />
  <primitive value="quad" />
  <offset x="0" y="-1.1" z="0.0" />
  <direction x="0" y="1" z="0" />
  <color red="0.9" green="0.3" blue="0.0" alpha="0.3" />
  <color-no-energy red="0.8" green="0.0" blue="0.0" alpha="0.1" />
  <radius value="1.0" />
  <size value="1.0" />
  <size-no-energy value="0.7" />
  <speed value="0.5" />
  <gravity value="0.0" />
  <emission-rate value="1" />
  <energy-max value="90" />
  <energy-var value="0" />
  <relative value="true" />
  <fixed value="false" />
  <teamcolorNoEnergy value="false" />
  <teamcolorEnergy value="false" />
</unit-particle-system>


<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
  <texture value="true" path="images/particle.bmp" luminance="true" />
  <mode value="black" />
  <primitive value="quad" />
  <offset x="0" y="-1.2" z="0" />
  <direction x="0.3" y="1" z="0" />
  <color red="0.1" green="0.1" blue="0.1" alpha="0.33" />
  <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.0" />
  <radius value="0.9" />
  <size value="1" />
  <size-no-energy value="0.7" />
  <speed value="2.0" />
  <gravity value="0.001" />
  <emission-rate value="3" />
  <energy-max value="200" />
  <energy-var value="0" />
  <relative value="true" />
  <relativeDirection value="false" />
  <fixed value="false" />
  <teamcolorNoEnergy value="false" />
  <teamcolorEnergy value="false" />
</unit-particle-system>
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