The Glest Wiki
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Revision as of 18:28, 10 May 2011

MegaGlest
Megaglest logo

Latest Version:

3.5.1 (7 may 2011; 12 years, 11 months and 12 days ago)

Homepage:

http://megaglest.org

Downloads:

http://megaglest.org/downloads

MegaGlest Icon MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

You can download MegaGlest from Sourceforge.

History

Megaglestinstallscreen

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi).

Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

  • Up to 8 players for network or single player games.
  • 4 new factions to pick from (more can be downloaded)
  • New AI player difficulty levels (easy, normal, ultra, mega)
  • Cross platform network play (Linux vs Windows works fine)
  • Many new maps
  • Cliffs
  • Observer Mode
  • Minimal Master-Server to display hosted Internet games
  • Custom loading screens per faction
  • Map and Faction preview
  • Multi-Player over LAN or Internet
  • Per Unit Particles.
  • Network game lobby chat mode (press enter to toggle on/off)
  • Support for multiple hosted servers through configurable TCP ports
  • Queued commands (hold CTRL key while queuing multiple commands)
  • Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
  • Supported on Windows XP - Windows 7.
  • Enhanced map editor (with tooltips)
  • Enhanced G3D Model viewer (supports showing particles, takes screenshots)
  • Enhanced LUA commands and scripting support
  • Command line options (type --help to see current options)
  • Additional Support for JPG, PNG and BMP textures for models
  • Full support for mod's via the mydata folder
  • Only loads the factions selected in game settings.

Documentation

Development-Sourcecode-Compilation

Our development documentation is available on a separate page.

Links

Media Coverage