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Maps

allyresist_finalbattle

Additional Notes: Accommodates large unit /group/army movements.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_allly_resist.jpg


Athena's Valley

Additional Notes: may be difficult to move large units groups and types - narrow trails in some locations.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_athenasvalleygbm.jpg


Autobahn

Additional Notes: Wide travel corridors for large armies.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Autobahn.jpg


Bulwarks

Additional Notes: This map is one of my all time favorites ! heh.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Bulwarks.jpg


Burnt Earth

Additional Notes - Resources are partially obscured within large rocks so look closely!

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_BurntEarth.jpg


China Grove

Additional Notes - Resource nodes are hidden inside large Mossy Rocks.


http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_ChinaGrove.jpg


Clover

Additional Notes: None


http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_glest_clover_cap_4.jpg


Evercamp

Additional Notes: The beginning locations have plenty of resources for a strong start but get those scouts out there looking for new resource points quickly!


http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Evercamp.jpg


Forest Lands

Additional Notes:

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_forestlands.jpg


Four Castles

Additional Notes - Interesting cliffs and map editing.

[img]http://i321.photobucket.com/albums/nn365/Idanwin/th_screen42.png[/img]


Great Wall

Additional Notes - None http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_great_wall.jpg


  • ==Hyrule v1.0==
  • Author: -Archmage-
  • Map Size: Gigantic
  • Preferred Tileset: generic
  • Map Type: 2 player generic
  • Resource Allotment: moderate
  • Download: filefront: Hyrule.7z mediafire: Hyrule.7z
  • Date:

Additional Notes: Too big to screenshot in GAE due to clipping effect.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Hyrule.jpg


Island

Additional Notes:

[img]http://i321.photobucket.com/albums/nn365/Idanwin/th_screen36.png[/img]


Additional Notes: This map is split into North ( 2 Bases), and South ( 1 Base) each with additional resource spot settlements right outside the area.


Overgrown City

Additional Notes: Modified by titi

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_overgrowncity.jpg


qwik_glest

Additional Notes: May not accommodate factions with size3 units.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_glest_qwik.jpg


Redoubt

Additional Notes - May not accommodate factions with size3 units.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Redoubt.jpg


Scenario - the three towers

Additional Notes: Scenario is meant to be played with my dwarf faction but can be easily adjusted to work with tech by changing a few lines of the XML. You need to add the faction 'clock' to your magitech tech tree and the map 'valley' in your maps folder.

http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_valley-multiplayergbm.jpg


Wadi Nefud

Additional Notes - May be difficult moving large unit types/groups.


http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_1WadiFefud.jpg

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