Those informations are/may be very outdated, please go to: new wiki
For people who would like to work on MegaGlest, the MegaGlest team has tried to work hard to make things as easy for the users as possible. Below is a list of links to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment.
MegaGlest is hosted at sourceforge.net: http://sourceforge.net/projects/megaglest/
You can download the full and ready-to-use versions from here (source/data/binaries):
http://sourceforge.net/projects/megaglest/files/ (change into the megaglest_x.y.z directory)
Github hosts the MegaGlest GIT repository, this is where the source code is kept. More about this below.
Accessing GIT[]
Compiling[]
- Linux Compiling (cmake)
- Windows Compiling (VC++)
- CodeBlocks Compiling
- Mac Compiling (XCode)
- FreeBSD Compiling (cmake)
- Misc Scripts
Installers[]
Installers make it easy for people to get the software setup on their computers, so when the MegaGlest team makes a new stable release, they also prepare/build Installers. As of v3.5.1 megaglest's build system support 'make install' style installation on Linux based platforms. The following is an example of how to do this in Ubuntu:
cd mk/linux mkdir build cd build cmake ../../.. make -j 3 sudo make install megaglest
Testing[]
Once a new revision is successfully compiled, newly added features need extensive testing so that a stable and working version is shipped.
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If there are problems with the game related to the game menu, edit source/shared_lib/include/platform/sdl/thread.h and uncomment the following line (remove the leading double slash) before recompiling.
//#define DEBUG_MUTEXES