The heli the UNATF faction's anti-infantry air unit. While it can't match the speed or raw power of the stealth bomber, its hellfire missiles are more effective against infantry and the heli is an apt air unit with very powerful attacks.
Usage[]
As its highly explosive missiles are very effective against infantry, but reasonably weak against other types, this makes the heli best suited to take out the foes infantry, making it the opposite of the stealth bomber's anti-armor piercing attacks. It's best to sweep the foes base with grand units for anti-air units first, as those pose a significant risk to the heli.
Obtaining[]
Being an air unit, the heli is naturally a late game unit. It is constructed at the hangar, and requires both the explosives and aerodynamics upgrades.
See also[]
Units |
AA Launcher • APC • Baton Soldier • Destroyer • Flamethrower • Grenadier • Heli • Howitzer • Humvee • Infantry • Machine Gun Turret • Marine • Medic • Private • RPG Trooper • Shotgunner • Special Op • Stealth Bomber • Tank • Transport Ship |
Buildings |
Dock • Factory • Hangar • Headquarters • Lab • Missile Silo • Ops Facility • Outpost • Rations Center • Reactor • Recruitment Station |
Upgrades |
Advanced Tactics • Aerodynamics • Chemistry • Combustible Warfare • Explosives • Military Training • Navy • Payload Missiles • Plutonium Extraction • SEAL • Stealth Research • Surveillance • Teflon Enhancement • Titanium Refining • Wartime Negotiations |