Glest Advanced Engine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting and all features currently in Glest 3.2 beta) and has stabilized. GAE may be downloaded from http://glest.codemonger.org.
History
Guide
- The GAE Guide provides more of a guided tour through GAE's extended functionality
- The GAE Coding Conventions provides instructions for how to layout and modify/add code
- Joining the GAE team
Reference / Specification
- The GAE XML Specification gives examples of XML pages and explanations in XML comments.
- The GAE Reference examines each XML-configuration option more closely.
Requirements Analysis
Source Explanation
- Key Mapping
- Network WIP
- Hex colours in XML
- Custom Enums
- rev306 Build Instructions
- Pathfinding (by silnarm)
Processes
- New Member
- Releases
- Code Review
- Feature Request
- Bug Report
Developer Tips (not really sure where this would go):
- Put the dependencies folder at the same level as the branch folder, then multiple branches can be used with the same dependencies
- When you have checked out the branch, compile it before working on it (all branches should be compilable)
- Make the debug working directory the same as your Glest data directory so you can easily start the debugger in Visual Studio.
Links
- Glest Advanced Engine web site
- Glest Advanced Engine web forums (hosted on main Glest site)
- subversion repository
- bug/feature tracker
- Sourceforge hosting
GAE-based mods
- Four path magitech: A faction mod extending upon the existing magitech.
- Dark Magic: A dark magic faction mod that may be added to magitech or any other mod using the magitech armor/damage types.