The Glest Wiki
No edit summary
No edit summary
Line 1: Line 1:
'''G'''lest '''A'''dvanced '''E'''ngine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting) and has stabilized. GAE may be downloaded [http://sourceforge.net/projects/glestae/files here].
+
'''[[File:GAE_Icon.png]]G'''lest '''A'''dvanced '''E'''ngine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting) and has stabilized. GAE may be downloaded [http://sourceforge.net/projects/glestae/files here].
 
=History=
 
=History=
   

Revision as of 04:44, 14 September 2010

GAE IconGlest Advanced Engine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting) and has stabilized. GAE may be downloaded here.

History

Features

A list of features in GAE:

  • Only loads the factions used in a battle.
  • Unit effects and emanations.
  • Unit pets.
  • Particles for skills and effects.
  • Support for water based units
  • Support for transport units
  • Massive amount of new Lua commands with a dedicated Lua console.
  • Improved unit levels system.
  • Improved pathfinding for units.
  • Subfactions
  • New GUI
  • Support for zipped mod files via Physfs
  • Patrol, guard and autorepair skills.
  • Multiple music tracks per faction.
  • Many general bug fixes and improvements.

Guide

Compiling

Reference / Specification

Requirements Analysis

Source Explanation

Code Discussions

Processes

Developer Tips (not really sure where this would go):

  • Put the dependencies folder at the same level as the branch folder, then multiple branches can be used with the same dependencies
  • When you have checked out the branch, compile it before working on it (all branches should be compilable)
  • Make the debug working directory the same as your Glest data directory so you can easily start the debugger in Visual Studio.

Links

GAE-based mods

  • Four path magitech: A faction mod extending upon the existing magitech. Since as of August 5, 2010, FPM is incomplete.
  • Military: A fully built mod exclusive for GAE with many GAE features such as Patrolling, Guarding, tracking projectiles, and emanations. It was the first created complete mod for GAE.