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(Rename, replaced: Military → Apocalyptic Dawn (3))
 
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{{Upgrade
 
{{Upgrade
 
|Upgrade Name = Explosives
 
|Upgrade Name = Explosives
|Resources = 150 [[Gold (Military)|Gold]], 150 [[Metal (Military)|Metal]]
+
|Resources = 150 [[Gold (Apocalyptic Dawn)|Gold]], 150 [[Metal (Apocalyptic Dawn)|Metal]]
 
|Units = *[[Medic]]
 
|Units = *[[Medic]]
 
*[[Marine]]
 
*[[Marine]]
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Explosives is initiated by the [[Ops Facility]], requiring a [[Medic]] and [[Marine]].
 
Explosives is initiated by the [[Ops Facility]], requiring a [[Medic]] and [[Marine]].
   
==See Also==
+
==See also==
 
*[[UNATF]]
 
*[[UNATF]]
 
*[[Ops Facility]]
 
*[[Ops Facility]]
[[Category:Military]]
+
[[Category:Apocalyptic Dawn]]
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]
 
[[Category:Mods]]
 
[[Category:Mods]]

Latest revision as of 01:21, 1 January 2012

Explosives
Resource Cost

150 Gold, 150 Metal

Required Units
Required Upgrades

None

Affects

None

Type

Unlocking

Leads to

v  d  e

Explosives is an upgrade for the UNATF faction. It is the single most useful upgrade in the game, as it leads to a number of units and upgrades, unlocking most units that have an explosive-based attack.

Usage[]

Since Explosives unlocks so many units, it should be of high priority to research at the nearest opportunity.

Obtaining[]

Explosives is initiated by the Ops Facility, requiring a Medic and Marine.

See also[]