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Glest is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the MegaGlest and Glest Advanced Engine forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for modders and players today.

MegaGlest

MegaGlest is the most recent fork, having been developed by Softcoder and Titi largely as a method of exploring new particle systems and expanded multiplayer. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more. It also improves the AI and peformance, too.

Glest Advanced Engine

Glest Advanced Engine, or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server or stable multiplayer, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.

Comparison of the Engines

Category Glest MegaGlest Glest Advanced Engine
"Addons" 3 None 2 Mydata folder 1 Addons folder, can be compressed (No Addon Manager currently, so Addons will over-write Magitech)
AI Difficulty Levels 2 Normal and Ultra 1 Easy, Normal, Ultra, Mega *Users are also able to edit the "Resource Multiplyer" themselves. 1 Easy, Normal, Ultra, Mega
Auto-repair / Auto-return 3 No 3 No 1 Yes
Clickable Resources with Info 3 No 1 Yes 1 Yes
Cliffs 3 No 1 Yes 3 No
Command Line Options 3 No 1 Expanded 2 Limited
Command Queuing 3 None 1 Control + Click 1 Shift + Click
Control of Fog of War 2 Turn on or off only 1 Can toggle off Fog of War and Shroud of Darkness individually 1 Can toggle off Fog of War and Shroud of Darkness individually
Emanations / Effects 3 No 3 No 1 Yes
Faction Loading 2 Loads all factions 1 Only loads used factions 1 Only loads used factions
Faction Logos 3 No 1 Before-game only 1 During-game only
Faction Music 2 One per faction 2 One per faction 1 Multiple per faction + Shuffle
Fields 2 Land, Air 2 Land, Air 1 Land, Air, Water, Deep Water, Amphibious
FTP File Transfer 2 No 1 Yes 1 No
Guard / Patrol 3 No 3 No 1 Yes
GUI 2 Standard 2 Similar to Standard Glest 1 Expanded
Image Format Support 2 BMP, TGA 1 BMP, TGA, PNG, JPG 1 BMP, TGA, PNG, JPG
Image Formats that are Supported for Screenshots 3 TGA Only 1 TGA, PNG, JPG, and BMP 3TGA and JPG
Lua Scripting 2 Basic 1 Expanded 1 Furthest Expanded + Dedicated console
Map Filter 2 No 1 Yes 1 No
Map Preview 2 No 1 Yes 1 No
Maximum Players 2 4 1 8 1 8
Mod Download Center 2 No 1 Yes 1 No
Multibuild 3 No 1 Yes 1 Yes
Multiplayer Lan or IP Address, Cross-Platform is Unstable 1 Master server, LAN, or IP Address Lan or IP Address, Cross-Platform is Unstable
Multiplayer Chat 2 In-game only 1 Pre-game IRC and in-game 2 In-game only, When entering chat, it obsecures gameplay
Normal Maps and Shaders 3 No 3 No 1 Yes
Observer Mode 3 No 1 Yes 3 No
Path Finder 2 A* 1 A* and Experimental 1 A* and Experimental
Per-faction Loading Screens 3 No 1 Yes 3 Yes
Pets and Masters 3 No 3 No 1 Yes
Rotatable Buildings 3 No 1 Yes 3 Yes
Saving and Loading Games 3 No 3 No 1 Yes
Scenario Preview Screen 2 No 1 Yes 1 No
Stealth 3 No 3 No 1 Yes
Subfactions 3 No 3 No 1 Yes
Teleporting 3 No 3 No 1 Yes
Tileset and Resources Particle Effects 2 No 1 Yes 1 No
Transport Units 3 No 3 No 1 Yes
Unit Leveling System 2 Set increments 2 Set increments 1 Modifiable
Unit Particle Effects 3 No 1 Yes 1 Yes

See Also

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